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    Electronic Arts Reports Q4 and FY26 Results

    5/5/26 4:05:00 PM ET
    $EA
    Services-Misc. Amusement & Recreation
    Consumer Discretionary
    Get the next $EA alert in real time by email

    EA Delivers Record Fiscal Year in Net Bookings and Operating Cash Flow, Underpinned by a Successful Battlefield 6 Launch and Live Services Portfolio Growth

    Electronic Arts (NASDAQ:EA) today announced preliminary financial results for its fourth quarter and fiscal year ended March 31, 2026.

    "Driven by our talented teams and disciplined execution, we delivered a record FY26, highlighted by the incredibly successful launch of our iconic Battlefield franchise," said Andrew Wilson, CEO of Electronic Arts. "With the recent completion of a debt process that was met with strong investor demand and our ongoing constructive engagement with regulators, we look ahead to closing the transaction and the opportunities it will unlock."

    Selected Operating Highlights and Metrics

    • Net bookings1 were a record $8.026 billion in FY26, up 9% year-over-year.
    • Battlefield 6 was the best performing Battlefield in a fiscal year setting numerous franchise fiscal year records.
    • Global Football net bookings was up mid-single-digits for FY26 with growth across EA SPORTS FC 26, FC Online, and FC Mobile.
    • Apex Legends delivered its strongest net bookings quarter of the fiscal year in Q4 reflecting continued momentum as engagement and monetization continue to improve. For FY26, Apex Legends net bookings finished up double digits year-over-year.

    Selected Financial Highlights and Metrics

    • Net revenue for FY26 was $7.531 billion, up 1% year over year.
    • Net cash provided by operating activities was $580 million for the quarter and $2.553 billion for the fiscal year, up 6% and 23% year over year, respectively.

    Dividend

    EA has declared a quarterly cash dividend of $0.19 per share of the Company's common stock. The dividend is payable on June 17, 2026 to stockholders of record as of the close of business on May 27, 2026.

    Quarterly Financial Highlights

     

    Three Months Ended

    March 31,

     

    2026

    2025

    (in $ millions, except per share amounts)

     

     

    Full game

    609

    437

    Live services and other

    1,511

    1,458

    Total net revenue

    2,120

    1,895

     

     

     

    Net income

    461

    254

    Diluted earnings per share

    1.81

    0.98

     

     

     

    Operating cash flow

    580

    549

     

     

     

    Value of shares repurchased

    –

    1,375

    Number of shares repurchased

    –

    9.8

     

     

     

    Cash dividend paid

    48

    48

    Fiscal Year Financial Highlights

     

    Twelve Months Ended

    March 31,

     

    2026

    2025

    (in $ millions, except per share amounts)

     

     

    Full game

    2,148

    2,002

    Live services and other

    5,383

    5,461

    Total net revenue

    7,531

    7,463

     

     

     

    Net income

    887

    1,121

    Diluted earnings per share

    3.51

    4.25

     

     

     

    Operating cash flow

    2,553

    2,079

     

     

     

    Value of shares repurchased

    750

    2,500

    Number of shares repurchased

    5.3

    17.6

     

     

     

    Cash dividend paid

    191

    199

    Operating Metric

    The following is a calculation of our total net bookings for the periods presented:

     

    Three Months Ended

    March 31,

    Twelve Months Ended

    March 31,

     

    2026

    2025

    2026

    2025

    (in $ millions)

     

     

     

     

    Total net revenue

    2,120

     

    1,895

     

    7,531

    7,463

     

    Change in deferred net revenue (online-enabled games)

    (256

    )

    (96

    )

    495

    (108

    )

    Total net bookings

    1,864

     

    1,799

     

    8,026

    7,355

     

    Pending Acquisition by Investor Consortium

    On September 29, 2025, EA announced that it has entered into a definitive agreement to be acquired by an investor consortium ("the Consortium") comprised of The Public Investment Fund, private investment funds affiliated with Silver Lake Group, L.L.C. and private investment funds affiliated with Affinity Partners in an all-cash transaction that values EA at an enterprise value of approximately $55 billion. There are a limited number of regulatory reviews outstanding, and the parties are working diligently to complete these remaining reviews. For additional information, please refer to EA's filings with the Securities and Exchange Commission.

    Conference Call and Supporting Documents

    Given the pending transaction, Electronic Arts will not be hosting an earnings conference call this quarter.

    For further information and discussion of EA's financial results, please refer to the financial model of EA's historical results posted on EA's IR Website at http://ir.ea.com and EA's upcoming Annual Report on Form 10-K for the fiscal year ended March 31, 2026.

    Forward-Looking Statements

    Some statements set forth in this release contain forward-looking statements that are subject to change. Statements including words such as "anticipate," "believe," "expect," "intend," "estimate," "plan," "predict," "seek," "goal," "will," "may," "likely," "should," "could" (and the negative of any of these terms), "future" and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management's current expectations. Our actual results could differ materially from those discussed in the forward-looking statements. Some of the factors which could cause the Company's results to differ materially from its expectations include the following: sales of the Company's products and services; the Company's ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company's ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company's sales and marketing programs; timely development and release of the Company's products and services; the Company's ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company's ability to predict consumer preferences and trends; the Company's ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; the timing, receipt and terms and conditions of any required governmental and regulatory approvals of the proposed transaction with the Consortium that could delay the consummation of the proposed transaction or cause the parties to abandon the proposed transaction; the occurrence of any event, change or other circumstances that could give rise to the termination of the Merger Agreement entered into in connection with the proposed transaction; the risk that the parties to the proposed transaction may not be able to satisfy the conditions to the proposed transaction in a timely manner or at all; risks related to disruption of the Company's business resulting from the proposed transaction, including disruption of management time from ongoing business operations due to the proposed transaction; risks relating to certain restrictions during the pendency of the proposed transaction that may impact the ability of the Company to pursue certain business opportunities or strategic transactions; the risk that any announcements relating to the proposed transaction could have adverse effects on the market price of the Company's common stock, including if the proposed transaction is not consummated; the risk of any unexpected costs or expenses resulting from the proposed transaction; the risk of any litigation relating to the proposed transaction; the risk that the proposed transaction and its announcement could have an adverse effect on the ability of the Company to retain and hire key personnel and to maintain relationships with customers, vendors, partners, employees, stockholders and other business relationships and on its operating results and business generally; the risks and uncertainties that are described in the proxy statement that the Company has filed with the Securities Exchange Commission in connection with the proposed transaction; and other factors described in Part II, Item 1A of Electronic Arts' latest Quarterly Report on Form 10-Q under the heading "Risk Factors", as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2025.

    These forward-looking statements are current as of May 5, 2026. Electronic Arts assumes no obligation to revise or update any forward-looking statement, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

    While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Annual Report on Form 10-K for the fiscal year ended March 31, 2026. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-K for the fiscal year ended March 31, 2026.

    About Electronic Arts

    Electronic Arts (NASDAQ:EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

    In fiscal year 2026, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1 ®. More information about EA is available at www.ea.com/news.

    EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

    1 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

    ELECTRONIC ARTS INC. AND SUBSIDIARIES

    Unaudited Condensed Consolidated Statements of Operations

    (in $ millions, except per share data)

     

     

     

     

     

     

     

     

     

    Three Months Ended

     

    Twelve Months Ended

     

    March 31,

     

    March 31,

     

    2026

     

    2025

     

    2026

     

    2025

    Net revenue

    2,120

     

    1,895

     

    7,531

     

    7,463

    Cost of revenue

    364

     

    368

     

    1,584

     

    1,543

    Gross profit

    1,756

     

    1,527

     

    5,947

     

    5,920

    Operating expenses:

     

     

     

     

     

     

     

    Research and development

    732

     

    686

     

    2,828

     

    2,569

    Marketing and sales

    254

     

    234

     

    1,128

     

    962

    General and administrative

    191

     

    192

     

    763

     

    745

    Amortization of intangibles

    15

     

    17

     

    66

     

    67

    Restructuring

    —

     

    3

     

    —

     

    57

    Total operating expenses

    1,192

     

    1,132

     

    4,785

     

    4,400

    Operating income

    564

     

    395

     

    1,162

     

    1,520

    Interest and other income (expense), net

    15

     

    12

     

    18

     

    85

    Income before provision for income taxes

    579

     

    407

     

    1,180

     

    1,605

    Provision for income taxes

    118

     

    153

     

    293

     

    484

    Net income

    461

     

    254

     

    887

     

    1,121

    Earnings per share

     

     

     

     

     

     

     

    Basic

    1.84

     

    0.99

     

    3.55

     

    4.28

    Diluted

    1.81

     

    0.98

     

    3.51

     

    4.25

    Number of shares used in computation

     

     

     

     

     

     

     

    Basic

    250

     

    257

     

    250

     

    262

    Diluted

    254

     

    259

     

    253

     

    264

    ELECTRONIC ARTS INC. AND SUBSIDIARIES

    Unaudited Condensed Consolidated Balance Sheets

    (in $ millions)

     

     

     

     

     

    March 31, 2026

     

    March 31, 20251

    ASSETS

     

     

     

    Current assets:

     

     

     

    Cash and cash equivalents

    2,864

     

     

    2,136

     

    Short-term investments

    116

     

     

    112

     

    Receivables, net

    632

     

     

    679

     

    Other current assets

    361

     

     

    349

     

    Total current assets

    3,973

     

     

    3,276

     

    Property and equipment, net

    613

     

     

    586

     

    Goodwill

    5,388

     

     

    5,376

     

    Acquisition-related intangibles, net

    195

     

     

    293

     

    Deferred income taxes, net

    2,433

     

     

    2,420

     

    Other assets

    529

     

     

    417

     

    TOTAL ASSETS

    13,131

     

     

    12,368

     

     

     

     

     

    LIABILITIES AND STOCKHOLDERS' EQUITY

     

     

     

    Current liabilities:

     

     

     

    Accounts payable, accrued, and other current liabilities

    1,564

     

     

    1,359

     

    Deferred net revenue (online-enabled games)

    2,233

     

     

    1,700

     

    Senior notes, current, net

    —

     

     

    400

     

    Total current liabilities

    3,797

     

     

    3,459

     

    Senior notes, net

    1,485

     

     

    1,484

     

    Income tax obligations

    604

     

     

    594

     

    Other liabilities

    481

     

     

    445

     

    Total liabilities

    6,367

     

     

    5,982

     

     

     

     

     

    Stockholders' equity:

     

     

     

    Common stock

    3

     

     

    3

     

    Additional paid-in capital

    256

     

     

    —

     

    Retained earnings

    6,607

     

     

    6,470

     

    Accumulated other comprehensive loss

    (102

    )

     

    (87

    )

    Total stockholders' equity

    6,764

     

     

    6,386

     

    TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY

    13,131

     

     

    12,368

     

     

    1Derived from audited consolidated financial statements.

    ELECTRONIC ARTS INC. AND SUBSIDIARIES

    Unaudited Condensed Consolidated Statements of Cash Flows

    (in $ millions)

     

     

     

     

     

     

     

     

     

    Three Months Ended

    March 31,

     

    Twelve Months Ended

    March 31,

     

    2026

     

    2025

     

    2026

     

    2025

    OPERATING ACTIVITIES

     

     

     

     

     

     

     

    Net income

    461

     

     

    254

     

     

    887

     

     

    1,121

     

    Adjustments to reconcile net income to net cash provided by operating activities:

     

     

     

     

     

     

     

    Depreciation, amortization, accretion and impairment

    83

     

     

    79

     

     

    323

     

     

    356

     

    Stock-based compensation

    152

     

     

    162

     

     

    656

     

     

    642

     

    Change in assets and liabilities

     

     

     

     

     

     

     

    Receivables, net

    197

     

     

    64

     

     

    46

     

     

    (115

    )

    Other assets

    4

     

     

    19

     

     

    (85

    )

     

    40

     

    Accounts payable, accrued, and other liabilities

    (78

    )

     

    29

     

     

    206

     

     

    190

     

    Deferred income taxes, net

    17

     

     

    48

     

     

    (13

    )

     

    (41

    )

    Deferred net revenue (online-enabled games)

    (256

    )

     

    (106

    )

     

    533

     

     

    (114

    )

    Net cash provided by operating activities

    580

     

     

    549

     

     

    2,553

     

     

    2,079

     

     

     

     

     

     

     

     

     

    INVESTING ACTIVITIES

     

     

     

     

     

     

     

    Capital expenditures

    (61

    )

     

    (54

    )

     

    (230

    )

     

    (221

    )

    Proceeds from maturities and sales of short-term investments

    42

     

     

    329

     

     

    129

     

     

    695

     

    Purchase of short-term and other investments

    (43

    )

     

    (61

    )

     

    (158

    )

     

    (437

    )

    Acquisitions, net of cash acquired

    —

     

     

    —

     

     

    (17

    )

     

    —

     

    Net cash provided by (used in) investing activities

    (62

    )

     

    214

     

     

    (276

    )

     

    37

     

     

     

     

     

     

     

     

     

    FINANCING ACTIVITIES

     

     

     

     

     

     

     

    Proceeds from issuance of common stock

    38

     

     

    35

     

     

    83

     

     

    78

     

    Payment of senior notes

    (400

    )

     

    —

     

     

    (400

    )

     

    —

     

    Cash dividends paid

    (48

    )

     

    (48

    )

     

    (191

    )

     

    (199

    )

    Cash paid to taxing authorities for shares withheld from employees

    (25

    )

     

    (23

    )

     

    (291

    )

     

    (234

    )

    Common stock repurchases and excise taxes paid

    —

     

     

    (1,375

    )

     

    (769

    )

     

    (2,508

    )

    Net cash used in financing activities

    (435

    )

     

    (1,411

    )

     

    (1,568

    )

     

    (2,863

    )

     

     

     

     

     

     

     

     

    Effect of foreign exchange on cash and cash equivalents

    (3

    )

     

    8

     

     

    19

     

     

    (17

    )

    Change in cash and cash equivalents

    80

     

     

    (640

    )

     

    728

     

     

    (764

    )

    Beginning cash and cash equivalents

    2,784

     

     

    2,776

     

     

    2,136

     

     

    2,900

     

    Ending cash and cash equivalents

    2,864

     

     

    2,136

     

     

    2,864

     

     

    2,136

     

    ELECTRONIC ARTS INC. AND SUBSIDIARIES

    Unaudited Supplemental Financial Information and Business Metrics

    (in $ millions, except per share data)

     

     

     

     

     

     

     

     

     

     

     

     

     

    Q4

     

    Q1

     

    Q2

     

    Q3

     

    Q4

     

    YOY %

     

    FY25

     

    FY26

     

    FY26

     

    FY26

     

    FY26

     

    Change

    Net revenue

     

     

     

     

     

     

     

     

     

     

     

    Net revenue

    1,895

     

     

    1,671

     

     

    1,839

     

     

    1,901

     

     

    2,120

     

     

    12

    %

    GAAP-based financial data

     

     

     

     

     

     

     

     

     

     

     

    Change in deferred net revenue (online-enabled games)2

    (96

    )

     

    (373

    )

     

    (21

    )

     

    1,145

     

     

    (256

    )

     

     

    Gross profit

     

     

     

     

     

     

     

     

     

     

     

    Gross profit

    1,527

     

     

    1,392

     

     

    1,396

     

     

    1,403

     

     

    1,756

     

     

    15

    %

    Gross profit (as a % of net revenue)

    81

    %

     

    83

    %

     

    76

    %

     

    74

    %

     

    83

    %

     

     

    GAAP-based financial data

     

     

     

     

     

     

     

     

     

     

     

    Acquisition-related expenses

    10

     

     

    10

     

     

    9

     

     

    9

     

     

    9

     

     

     

    Change in deferred net revenue (online-enabled games)2

    (96

    )

     

    (373

    )

     

    (21

    )

     

    1,145

     

     

    (256

    )

     

     

    Stock-based compensation

    3

     

     

    3

     

     

    3

     

     

    3

     

     

    2

     

     

     

    Operating income

     

     

     

     

     

     

     

     

     

     

     

    Operating income

    395

     

     

    271

     

     

    200

     

     

    127

     

     

    564

     

     

    43

    %

    Operating income (as a % of net revenue)

    21

    %

     

    16

    %

     

    11

    %

     

    7

    %

     

    27

    %

     

     

    GAAP-based financial data

     

     

     

     

     

     

     

     

     

     

     

    Acquisition-related expenses*

    27

     

     

    27

     

     

    26

     

     

    53

     

     

    25

     

     

     

    Change in deferred net revenue (online-enabled games)2

    (96

    )

     

    (373

    )

     

    (21

    )

     

    1,145

     

     

    (256

    )

     

     

    Restructuring and related charges

    4

     

     

    —

     

     

    —

     

     

    —

     

     

    —

     

     

     

    Stock-based compensation

    162

     

     

    152

     

     

    174

     

     

    178

     

     

    152

     

     

     

    Net income

     

     

     

     

     

     

     

     

     

     

     

    Net income

    254

     

     

    201

     

     

    137

     

     

    88

     

     

    461

     

     

    81

    %

    Net income (as a % of net revenue)

    13

    %

     

    12

    %

     

    7

    %

     

    5

    %

     

    22

    %

     

     

    GAAP-based financial data

     

     

     

     

     

     

     

     

     

     

     

    Acquisition-related expenses*

    27

     

     

    27

     

     

    26

     

     

    53

     

     

    25

     

     

     

    Change in deferred net revenue (online-enabled games)2

    (96

    )

     

    (373

    )

     

    (21

    )

     

    1,145

     

     

    (256

    )

     

     

    Restructuring and related charges

    4

     

     

    —

     

     

    —

     

     

    —

     

     

    —

     

     

     

    Stock-based compensation

    162

     

     

    152

     

     

    174

     

     

    178

     

     

    152

     

     

     

    Tax rate used for management reporting

    19

    %

     

    19

    %

     

    19

    %

     

    19

    %

     

    19

    %

     

     

    Diluted earnings per share

    0.98

     

     

    0.79

     

     

    0.54

     

     

    0.35

     

     

    1.81

     

     

    85

    %

    Number of shares used in computation

     

     

     

     

     

     

     

     

     

     

     

    Basic

    257

     

     

    251

     

     

    250

     

     

    250

     

     

    250

     

     

     

    Diluted

    259

     

     

    254

     

     

    252

     

     

    253

     

     

    254

     

     

     

     

    2The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of gains/losses on cash flow hedges.

     

    *Includes (i) amortization and impairment of intangibles, and (ii) fees and other direct expenses related to our proposed transaction with the Consortium announced on September 29, 2025.

    ELECTRONIC ARTS INC. AND SUBSIDIARIES

    Unaudited Supplemental Financial Information and Business Metrics

    (in $ millions)

     

     

     

     

     

     

     

     

     

     

     

     

     

    Q4

     

    Q1

     

    Q2

     

    Q3

     

    Q4

     

    YOY %

     

    FY25

     

    FY26

     

    FY26

     

    FY26

     

    FY26

     

    Change

    QUARTERLY NET REVENUE PRESENTATIONS

     

     

     

     

     

     

     

     

     

     

     

    Net revenue by composition

     

     

     

     

     

     

     

     

     

     

     

    Full game downloads

    367

     

     

    233

     

     

    401

     

     

    546

     

     

    528

     

     

    44

    %

    Packaged goods

    70

     

     

    56

     

     

    217

     

     

    86

     

     

    81

     

     

    16

    %

    Full game

    437

     

     

    289

     

     

    618

     

     

    632

     

     

    609

     

     

    39

    %

    Live services and other

    1,458

     

     

    1,382

     

     

    1,221

     

     

    1,269

     

     

    1,511

     

     

    4

    %

    Total net revenue

    1,895

     

     

    1,671

     

     

    1,839

     

     

    1,901

     

     

    2,120

     

     

    12

    %

    Full game

    23

    %

     

    17

    %

     

    34

    %

     

    33

    %

     

    29

    %

     

     

    Live services and other

    77

    %

     

    83

    %

     

    66

    %

     

    67

    %

     

    71

    %

     

     

    Total net revenue %

    100

    %

     

    100

    %

     

    100

    %

     

    100

    %

     

    100

    %

     

     

    GAAP-based financial data

     

     

     

     

     

     

     

     

     

     

     

    Full game downloads

    (27

    )

     

    (46

    )

     

    37

     

     

    451

     

     

    (220

    )

     

     

    Packaged goods

    (26

    )

     

    (29

    )

     

    45

     

     

    59

     

     

    (49

    )

     

     

    Full game

    (53

    )

     

    (75

    )

     

    82

     

     

    510

     

     

    (269

    )

     

     

    Live services and other

    (43

    )

     

    (298

    )

     

    (103

    )

     

    635

     

     

    13

     

     

     

    Total change in deferred net revenue (online-enabled games) by composition2

    (96

    )

     

    (373

    )

     

    (21

    )

     

    1,145

     

     

    (256

    )

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Net revenue by platform

     

     

     

     

     

     

     

     

     

     

     

    Console

    1,182

     

     

    1,007

     

     

    1,212

     

     

    1,182

     

     

    1,293

     

     

    9

    %

    PC & Other

    426

     

     

    374

     

     

    352

     

     

    465

     

     

    555

     

     

    30

    %

    Mobile

    287

     

     

    290

     

     

    275

     

     

    254

     

     

    272

     

     

    (5

    %)

    Total net revenue

    1,895

     

     

    1,671

     

     

    1,839

     

     

    1,901

     

     

    2,120

     

     

    12

    %

    GAAP-based financial data

     

     

     

     

     

     

     

     

     

     

     

    Console

    (86

    )

     

    (317

    )

     

    1

     

     

    747

     

     

    (222

    )

     

     

    PC & Other

    (11

    )

     

    (54

    )

     

    (6

    )

     

    343

     

     

    (87

    )

     

     

    Mobile

    1

     

     

    (2

    )

     

    (16

    )

     

    55

     

     

    53

     

     

     

    Total change in deferred net revenue (online-enabled games) by platform2

    (96

    )

     

    (373

    )

     

    (21

    )

     

    1,145

     

     

    (256

    )

     

     

     

    2The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of gains/losses on cash flow hedges.

    ELECTRONIC ARTS INC. AND SUBSIDIARIES

    Unaudited Supplemental Financial Information and Business Metrics

    (in $ millions)

     

     

     

     

     

     

     

     

     

     

     

     

     

    Q4

     

    Q1

     

    Q2

     

    Q3

     

    Q4

     

    YOY %

     

    FY25

     

    FY26

     

    FY26

     

    FY26

     

    FY26

     

    Change

    CASH FLOW DATA

     

     

     

     

     

     

     

     

     

     

     

    Investing cash flow

    214

     

     

    (89

    )

     

    (68

    )

     

    (57

    )

     

    (62

    )

     

     

    Investing cash flow - TTM

    37

     

     

    17

     

     

    (5

    )

     

    —

     

     

    (276

    )

     

    (846

    %)

    Financing cash flow

    (1,411

    )

     

    (568

    )

     

    (429

    )

     

    (136

    )

     

    (435

    )

     

     

    Financing cash flow - TTM

    (2,863

    )

     

    (2,885

    )

     

    (2,912

    )

     

    (2,544

    )

     

    (1,568

    )

     

    45

    %

    Operating cash flow

    549

     

     

    17

     

     

    130

     

     

    1,826

     

     

    580

     

     

     

    Operating cash flow - TTM

    2,079

     

     

    1,976

     

     

    1,872

     

     

    2,522

     

     

    2,553

     

     

    23

    %

    Capital expenditures

    54

     

     

    72

     

     

    43

     

     

    54

     

     

    61

     

     

     

    Capital expenditures - TTM

    221

     

     

    226

     

     

    219

     

     

    223

     

     

    230

     

     

    4

    %

    Free cash flow3

    495

     

     

    (55

    )

     

    87

     

     

    1,772

     

     

    519

     

     

     

    Free cash flow3 - TTM

    1,858

     

     

    1,750

     

     

    1,653

     

     

    2,299

     

     

    2,323

     

     

    25

    %

    Common stock repurchases and excise taxes paid

    1,375

     

     

    375

     

     

    394

     

     

    —

     

     

    —

     

     

    (100

    %)

    Cash dividends paid

    48

     

     

    48

     

     

    48

     

     

    47

     

     

    48

     

     

    —

     

    DEPRECIATION

     

     

     

     

     

     

     

     

     

     

     

    Depreciation expense

    51

     

     

    52

     

     

    53

     

     

    53

     

     

    58

     

     

    14

    %

    BALANCE SHEET DATA

     

     

     

     

     

     

     

     

     

     

     

    Cash and cash equivalents

    2,136

     

     

    1,518

     

     

    1,148

     

     

    2,784

     

     

    2,864

     

     

     

    Short-term investments

    112

     

     

    112

     

     

    112

     

     

    115

     

     

    116

     

     

     

    Cash and cash equivalents, and short-term investments

    2,248

     

     

    1,630

     

     

    1,260

     

     

    2,899

     

     

    2,980

     

     

    33

    %

    Receivables, net

    679

     

     

    533

     

     

    1,077

     

     

    829

     

     

    632

     

     

    (7

    %)

    STOCK-BASED COMPENSATION

     

     

     

     

     

     

     

     

     

     

     

    Cost of revenue

    3

     

     

    3

     

     

    3

     

     

    3

     

     

    2

     

     

     

    Research and development

    115

     

     

    110

     

     

    123

     

     

    127

     

     

    107

     

     

     

    Marketing and sales

    14

     

     

    12

     

     

    15

     

     

    16

     

     

    14

     

     

     

    General and administrative

    30

     

     

    27

     

     

    33

     

     

    32

     

     

    29

     

     

     

    Total stock-based compensation

    162

     

     

    152

     

     

    174

     

     

    178

     

     

    152

     

     

     

    RESTRUCTURING AND RELATED CHARGES

     

     

     

     

     

     

     

     

     

     

     

    Restructuring

    3

     

     

    —

     

     

    —

     

     

    —

     

     

    —

     

     

     

    Office space reductions

    1

     

     

    —

     

     

    —

     

     

    —

     

     

    —

     

     

     

    Total restructuring and related charges

    4

     

     

    —

     

     

    —

     

     

    —

     

     

    —

     

     

     

     

    3Free cash flow is defined as Operating cash flow less Capital expenditures.

    ELECTRONIC ARTS INC. AND SUBSIDIARIES

    Unaudited Reconciliation of GAAP to Non-GAAP Financial Measures

    (in $ millions)

     

     

     

     

     

     

    The following table provides a reconciliation of non-GAAP operating income and margin to their most directly comparable GAAP financial measure for the twelve months ended March 31, 2026 plus a comparison to the actuals for the twelve months ended March 31, 2025.

     

     

     

     

     

     

     

    Twelve Months Ended

     

     

     

    March 31,

     

     

     

    2026

     

    2025

     

    YOY %

    Change

     

     

     

     

     

     

    Net revenue

    7,531

     

    7,463

     

    1%

     

     

     

     

     

     

    GAAP operating income

    1,162

     

    1,520

     

    (24)%

    Acquisition-related expenses*

    131

     

    107

     

     

    Restructuring and related charges

    —

     

    62

     

     

    Stock-based compensation

    656

     

    642

     

     

    Non-GAAP operating income

    1,949

     

    2,331

     

    (16%)

     

     

     

     

     

     

    GAAP operating margin

    15.4%

     

    20.4%

     

     

    Non-GAAP operating margin

    25.9%

     

    31.2%

     

     

    Impact from change in deferred net revenue (online-enabled games)

    460 bps

     

    (100 bps)

     

     

     

     

     

    *Includes (i) amortization and impairment of intangibles, and (ii) fees and other direct expenses related to our proposed transaction with the Consortium announced on September 29, 2025.

    ELECTRONIC ARTS INC. AND SUBSIDIARIES

    Unaudited Reconciliation of GAAP to Non-GAAP Financial Measures

    (in $ millions)

     

     

     

     

     

     

    The following table provides a reconciliation of non-GAAP operating income and margin to their most directly comparable GAAP financial measure for the three months ended March 31, 2026 plus a comparison to the actuals for the three months ended March 31, 2025.

     

     

     

     

     

     

     

    Three Months Ended

     

     

     

    March 31

     

     

     

    2026

     

    2025

     

    YOY %

    Change

     

     

     

     

     

     

    Net revenue

    2,120

     

    1,895

     

    12%

     

     

     

     

     

     

    GAAP operating income

    564

     

    395

     

    43%

    Acquisition-related expenses*

    25

     

    27

     

     

    Restructuring and related charges

    —

     

    4

     

     

    Stock-based compensation

    152

     

    162

     

     

    Non-GAAP operating income

    741

     

    588

     

    26%

     

     

     

     

     

     

    GAAP operating margin

    26.6%

     

    20.8%

     

     

    Non-GAAP operating margin

    35.0%

     

    31.0%

     

     

    Impact from change in deferred net revenue (online-enabled games)

    (900 bps)

     

    (370 bps)

     

     

     

    *Includes (i) amortization and impairment of intangibles, and (ii) fees and other direct expenses related to our proposed transaction with the Consortium announced on September 29, 2025.

    Non-GAAP Financial Measures

    As a supplement to the Company's financial measures presented in accordance with U.S. Generally Accepted Accounting Principles ("GAAP"), the Company presents certain non-GAAP measures of financial performance, including non-GAAP operating margin and free cash flow. These non-GAAP financial measures should not be considered as a substitute for, or superior to, measures of financial performance prepared in accordance with GAAP. In addition, these non-GAAP measures have limitations in that they do not reflect all of the items associated with the Company's results of operations as determined in accordance with GAAP. These non-GAAP financial measures do not reflect a comprehensive system of accounting and differ from GAAP measures with the same names and may differ from non-GAAP financial measures with the same or similar names that are used by other companies.

    The non-GAAP financial measures exclude acquisition-related expenses, stock-based compensation, restructuring and related charges, and capital expenditures, as applicable in any given reporting period and our outlook. The Company may consider whether other significant items that arise in the future should be excluded from our non-GAAP financial measures. Management believes that these non-GAAP financial measures provide investors with additional useful information to better understand and evaluate the Company's operating results and future prospects because they exclude certain items that may not be indicative of the Company's core business, operating results, or future outlook. These non-GAAP financial measures, with further adjustments are used by management to understand ongoing financial and business performance.

    The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan, and analyze future periods. Accordingly, the Company applies the same tax rate to its management reporting financial results.

    Investors are encouraged to review the related GAAP financial measures and the reconciliation of non-GAAP financial measures to their most directly comparable GAAP financial measure.

    View source version on businesswire.com: https://www.businesswire.com/news/home/20260505787990/en/

    For additional information, please contact:

    Andrew Uerkwitz

    Vice President, Investor Relations

    650-674-7191

    auerkwitz@ea.com

    Justin Higgs

    Vice President, Corporate Communications

    925-502-9253

    jhiggs@ea.com

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    Experience the Definitive New Era of Formula 1: EA Sports™ F1® 25 2026 Season Pack Available Now

    Master the MADRING Circuit Before It Opens This September Check Out a First-Look of the All-New Madrid Track from Lewis Hamilton and Zlatan Ibrahimović Here Electronic Arts Inc. (NASDAQ:EA) invites players to hop into the driver's seat for the definitive new era of Formula 1® Racing: the F1® 25: 2026 Season Pack*, available today on PlayStation®5, Xbox Series X|S, and PC. To mark the launch, EA SPORTS™ F1 has released a special video of the brand-new MADRING Circuit featuring seven-time World Champion Lewis Hamilton and global football icon Zlatan Ibrahimović going head-to-head in-game, giving fans an exclusive first look at the action. Watch the video HERE. As the official video game

    6/3/26 11:05:00 AM ET
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    Battlefield 6 - the Ultimate All-Out Warfare Experience Launches Today

    THE BATTLE BEGINS ON PLAYSTATION 5, PC AND XBOX Join the Fight across Exhilarating Multiplayer Maps and Modes, a Globe-Trotting Single Player Campaign, and Much More. Electronic Arts Inc. (NASDAQ:EA) and Battlefield Studios have launched Battlefield 6™, the ultimate all-out warfare experience. Battlefield 6 takes the fight to an unprecedented level, with brand new multiplayer modes, a thrilling blockbuster Single Player campaign, the return of Portal offering powerful creator tools, and a host of enhancements that have created a remarkable sandbox where every fight, vehicle, and strategy leads to victory. Battlefield 6 is now available on PlayStation®5, Xbox Series X/S, and PC (Steam™,

    10/10/25 11:02:00 AM ET
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    Battlefield 6's Game-Changing Multiplayer and More Revealed During Blockbuster Global Event

    Battlefield 6 Launches October 10 with Jaw-Dropping Multiplayer Maps and Modes, Exhilarating Single Player Campaign, the Evolution of Portal, and Much More. Battlefield's Biggest Ever Open Beta Begins In August Today, during a live global multiplayer reveal event, Electronic Arts (NASDAQ:EA) and Battlefield Studios unveiled Battlefield 6™, the ultimate all-out warfare experience. Launching on October 10, Battlefield 6 is available on PlayStation®5, Xbox Series X/S, and PC (Steam™, EA App, Epic Games Store). This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20250731296060/en/BATTLEFIELD 6 During the blockbuster event, Battlefield

    7/31/25 3:05:00 PM ET
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    Electronic Arts Reports Q4 and FY26 Results

    EA Delivers Record Fiscal Year in Net Bookings and Operating Cash Flow, Underpinned by a Successful Battlefield 6 Launch and Live Services Portfolio Growth Electronic Arts (NASDAQ:EA) today announced preliminary financial results for its fourth quarter and fiscal year ended March 31, 2026. "Driven by our talented teams and disciplined execution, we delivered a record FY26, highlighted by the incredibly successful launch of our iconic Battlefield franchise," said Andrew Wilson, CEO of Electronic Arts. "With the recent completion of a debt process that was met with strong investor demand and our ongoing constructive engagement with regulators, we look ahead to closing the transaction and

    5/5/26 4:05:00 PM ET
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    EA to Release Fourth Quarter and Fiscal Year End 2026 Results on May 5, 2026

    Electronic Arts Inc. (NASDAQ:EA) will release its financial results for the fiscal year ended March 31, 2026 after the close of market on Tuesday, May 5, 2026. As a result of EA's pending acquisition, the company will not be hosting an earnings conference call. The financial results release and any accompanying materials will be available on EA's website at http://ir.ea.com. Updates regarding EA's business are available on EA's blog at www.ea.com/news. About Electronic Arts Electronic Arts (NASDAQ:EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and pers

    4/14/26 4:05:00 PM ET
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    Electronic Arts Reports Q3 FY26 Results

    Record Quarterly Net Bookings Driven by Battlefield™ 6's Landmark Launch Continued Franchise Momentum Across EA SPORTS FC™ and Apex Legends™ Electronic Arts Inc. (NASDAQ:EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2025. Selected Operating Highlights and Metrics Net bookings1 for the quarter totaled $3.046 billion, up 38% year-over-year. Battlefield™ 6 was the best-selling shooter title of 2025, setting new franchise engagement records. EA SPORTS FC™ net bookings increased high single digits year-over-year in Q3, excluding the benefit of deluxe edition content timing, driven by strength in Ultimate Team™ and FC Mobile. Ape

    2/3/26 4:05:00 PM ET
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